Big Bad Nips
Posts : 153 Join date : 2010-12-28
| Subject: Team Classes Sat Jan 15, 2011 12:59 pm | |
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Vegas702 Admin
Posts : 500 Join date : 2010-12-18 Age : 36 Location : Las Vegas, NV
| Subject: Re: Team Classes Tue Jan 18, 2011 5:09 am | |
| I dont know. Maybe we need to do a little more research. | |
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Xbm0arx Gamebattles Captain
Posts : 53 Join date : 2011-01-08 Age : 30 Location : MA
| Subject: Re: Team Classes Tue Jan 18, 2011 1:43 pm | |
| mlg variant rules are no Secondary Launchers Nova Gas Decoy All Equipment Warlord Second Chance Grenade Launcher Flamethrower
gamebattles rules No Grenade Launcher Flamethrower Launchers claymores c4(if disabled based on type of match) | |
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ShakeURn00bies Admin/Counsel Man
Posts : 301 Join date : 2010-12-30 Age : 46 Location : Minneapolis, Mn. USA
| Subject: Re: Team Classes Tue Jan 18, 2011 3:11 pm | |
| I would suggest we follow the gamebattles rules as put forth by Xbm0arx; (assuming these are confirmed); in all matches (pub & otherwise). Hell, no one is using launchers or flamethrowers already. May as well get used to the no claymore / C4 too. NO: launchers flamethrowers claymores C4 | |
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Big Bad Nips
Posts : 153 Join date : 2010-12-28
| Subject: Re: Team Classes Tue Jan 18, 2011 3:28 pm | |
| That doesn't make much of a difference for me but we can still work on these team classes with some modifications. | |
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kcx360p
Posts : 37 Join date : 2011-01-07 Age : 35 Location : Slidell, Louisiana
| Subject: Re: Team Classes Tue Jan 18, 2011 7:12 pm | |
| Posted this already | |
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| Subject: Re: Team Classes | |
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