ShakeURn00bies Admin/Counsel Man
Posts : 301 Join date : 2010-12-30 Age : 46 Location : Minneapolis, Mn. USA
| Subject: Ascension gameplay Thu Feb 17, 2011 2:56 pm | |
| I was thinking yesterday, yes I was pretending to be playing zombies when I couldn't get on-line.
Anyways ... when starting, has anyone used the bottom door first? My thoughts: 1) Opening the Juggernog room and going for the MPL rather than the MP5K? The MPL has lower damage and could gather more points until round 7-8 where we hit the box and PaP anyways. 2) Leaving the top door of Jug closed, you could protect two perk-a-cola machines (jug & quick revive) with one entry point. 3) And beyond that, the bottom door is only 750 where as the top door (jug room) is 1250.
Only problem I see is a potential ammo crunch. I think this area is defendable with two defenders on each entry point thus leaving the wall-bought ammo doable until round 8 or so... I think. Maybe an issue creating a crawler as well, but tossing frags in the door should fix this.
I guess the biggest advantage I can see here is being able to have 1-2 people defending the 2 perk-a-cola machines. The monkeys could only come in from the centrifuge room. Add in claymores (a.k.a. Shake's claymore army) and it could be a decent idea.
Thoughts?
Last edited by ShakeURn00bies on Thu Feb 17, 2011 2:59 pm; edited 1 time in total (Reason for editing : forgot something!!) | |
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vv0lv3rln3
Posts : 66 Join date : 2011-01-23 Age : 43 Location : Pittsburgh
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 12:58 am | |
| I was thinking about the fire trap pattern we did yesterday. We need to chat it up on sometime this week and figure out when to go for the live 50 round challenge... I got some ideas... talk to you tomorrow... | |
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Vegas702 Admin
Posts : 500 Join date : 2010-12-18 Age : 36 Location : Las Vegas, NV
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 11:40 am | |
| Man you guys are taking this Zombies shit seriously. lmao | |
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vv0lv3rln3
Posts : 66 Join date : 2011-01-23 Age : 43 Location : Pittsburgh
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 11:48 am | |
| Its serious, were gonna be top 100 in the world... STG! | |
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Vegas702 Admin
Posts : 500 Join date : 2010-12-18 Age : 36 Location : Las Vegas, NV
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 11:50 am | |
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ShakeURn00bies Admin/Counsel Man
Posts : 301 Join date : 2010-12-30 Age : 46 Location : Minneapolis, Mn. USA
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 11:56 am | |
| we're even going to change our names as clan tags won't show on the leaderboards in zombies. STG Shakemator!!! | |
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vv0lv3rln3
Posts : 66 Join date : 2011-01-23 Age : 43 Location : Pittsburgh
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 12:02 pm | |
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ShakeURn00bies Admin/Counsel Man
Posts : 301 Join date : 2010-12-30 Age : 46 Location : Minneapolis, Mn. USA
| Subject: Re: Ascension gameplay Wed Mar 02, 2011 12:12 pm | |
| STGxSiRxShakem ... it's more classy, much like myself | |
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